NEW YORK,, February 14, 2025 / Prnewswire / – Report on how AI redefines the market landscape – Artificial Intelligence (IA) on the games market and it is ready to grow by 27.47 billion USD From 2025 to 2029. However, the growth dynamic will increase to a TCAC of 42.3% during the forecast period, according to Technavio. Artificial intelligence (AI) on the game market is fragmented and sellers are looking for solid partnerships with automotive, industrial and commercial companies to compete with the market. Capcom Co. Ltd., Charisma Entertainment Ltd., Cognosphere Pte. Ltd., Electronic Arts Inc., Gameloft SE, Google LLC, Konami Group Corp., Latitude, Microsoft Corp., Netease Inc., Nintendo Co., Ltd., Nvidia Corp., Prometheanai Inc., Software Inc., Software Inc. ., Sony Group Corp., take two interactive software Inc., Tence Holdings Ltd., Theai Inc., Ubisoft Entertainment SA and Unity Technologies Inc. are some of the main market players -. To find out the sellers’ offers – Request an example of a report
Artificial intelligence (AI) in the 2025-2029 game market: Scope
Technavio presents a detailed image of the market by study, summary and summons of data from several sources. THE Artificial intelligence (AI) on the game market The report covers the following areas:
Artificial intelligence (AI) on the game market is fragmented and the degree of fragmentation will accelerate. The growing adoption of AR and VR games will offer immense growth possibilities. However, network latency between games will hinder market growth
Artificial Intelligence (AI) in the 2025-2029 game market: pilots and challenges
Artificial intelligence (AI) revolutionizes the game industry, in particular in the field of augmented reality (AR) and virtual reality (VR). The content generated by the AI improves these experiences by creating dynamic game parameters based on the entries of players and by producing realistic 3D representations of characters and play environments. This innovation allows more engaging and interactive playing experiences, This makes AR and VR games more and more popular among developers and users. By integrating AI technology into games, developers can offer more personalized and captivating experiences, establishing a new standard for industry.
The global AI market in games faces an important challenge due to network latency. This delay between the action of a player and the gaming server’s response can have a negative impact on gameplay’s experiences, especially in online multiplayer games. Latence is influenced by factors such as the quality of the Internet connection, the player’s server distance, the network infrastructure, the number of users and the server load. The reduction in network latency is crucial to provide optimal game experiences and ensure players satisfaction. Companies in this market must invest in the improvement of network infrastructure and the optimization of server performance to minimize latency and improve the overall gaming experience.
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Segment overview
This report on the artificial intelligence market (AI) in games largely covers market segmentation by
- Type
- AI compatible platforms
- AI compatible games
- Technology
- Automatic learning
- Natural language treatment
- Computer vision
- Robotics
- Geography
- North America
- Apac
- Europe
- South America
- Middle East and Africa
- Game
- Action
- Adventure
- Original
- Simulation
- Sporty
- Strategy
- AI type
- Automatic learning
- In -depth learning
- Natural language treatment
- Computer vision
1.1 Platforms of platforms activated by AI-Artificial intelligence platforms (AI) are essential collections of tools that facilitate creation, tests, implementation and maintenance of learning models In depth and automatic learning (ML) in the game industry. AI technology allows machines to perform tasks beyond human capacities, such as data analysis, prediction and manufacture of action, more efficiently and with precision. Developers use AI platforms to create advanced games, construction environments, characters and plots faster. In addition, the capacity to analyze players ‘behavior and data offers valuable information on players’ preferences, leading to personalized and engaging experiences. The main companies like Microsoft and Google are at the forefront of this change, offering platforms and tools focused on AI which revolutionize the production of games. In addition, AI improves the realism of the game thanks to graphics powered by AI and the tracing of the rays, which leads to scenes made. Real -time interactions between human players and virtual characters fueled by AI are also made possible by these platforms. The growing adoption of AI platforms in the game industry will stimulate the growth of this segment and the market during the forecast period.
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Artificial Intelligence (AI) in the 2025-2029 game market: key and key facts
- TCAC of the market during the 2025-2029 forecast period
- Detailed information on factors that will help artificial intelligence (AI) in the growth of the game market over the next five years
- Estimate of artificial intelligence (AI) in the size of the game market and its contribution to the parents’ market
- Predictions on trends and upcoming changes in consumer behavior
- The growth of artificial intelligence (AI) in the game market through North AmericaAPAC, Europe,, South AmericaAnd Middle East And Africa
- Analysis of the competitive market landscape and detailed information on suppliers
- Complete details of the factors that will dispute the growth of artificial intelligence (AI) among market sellers
Artificial intelligence (AI) in the scope of the game market |
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Postpone the coverage |
Details |
Basic year |
2024 |
Historical period |
2017-2021 |
Forecast period |
2025-2029 |
Growth and TCAC Momentum |
Accelerate TCAC of 42.3% |
Market growth 2025-2029 |
27474 million USD |
Market structure |
Fragmented |
Growth in annual shift 2022-2023 (%) |
32.9 |
Regional analysis |
North America, Apac, Europe, South America, Middle East and Africa |
Market contribution |
40% North America |
Key country |
United States, China, Canada, Japan, South Korea, United Kingdom, Germany, Brazil, France and Italy |
Competitive landscape |
The main suppliers, the positioning of the supplier market, competitive strategies and industry risks |
The main profiled companies |
Capcom Co. Ltd., Charisma Entertainment Ltd., Cognosphere Pte. Ltd., Electronic Arts Inc., Gameloft SE, Google LLC, Konami Group Corp., Latitude, Microsoft Corp., Netease Inc., Nintendo Co., Ltd., Nvidia Corp., Prometheanai Inc., Software Inc., Software Inc. ., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Theai Inc., Ubisoft Entertainment SA and Unity Technologies Inc. |
Market dynamic |
Parents’ market analysis, inductors and market growth obstacles, analysis of rapid and slow -growing segments, analysis of the impact and recovery of COVID 19 and future consumer dynamics, analysis of market conditions for the forecast period |
Personalization guarantee |
If our report has not included the data you are looking for, you can contact our analysts and get personalized segments. |
Personalization guarantee |
If our report has not included the data you are looking for, you can contact our analysts and get personalized segments. |
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