Cyberpunk 2077 is the first confirmed game to use Nvidia DLSS on Nintendo Switch, despite the currently available sequences that features any indication of the use of the speaker.
In the last episode of their weekly podcast, technological experts at Digital foundry revealed that they had received an official confirmation from the CD Projekt Red that Cyberpunk 2077 on Switch 2 Uses a “version” of Nvidia DLSS available for equipment powered by tensor nuclei. DLSS would be used in the four display modes – Quality and performance moored and quality and portable performance.
After having received a confirmation, Digital Foundry returned to the images available in the best possible quality to see if there is a clear indication that the speaker is used, but the low post-processing quality, which is at a lower resolution that the rest of the images, makes it difficult to identify some of these “edges” which show the inspection of the APSPEC.
In addition to confirming that Cyberpunk 2077 uses Nvidia DLSS on Nintendo Switch 2, CD Projekt Red also confirmed that all the modes target the 1080p resolution, with the exception of the workforce of the workforce, which targets 720p, which means that we are looking for a scaling scale for the 2x range to display the range, which means Let us seek a 540p for 1080p for the range for the axis per axis, which means that we are looking for a 540p for 1080p for the range for the Axis, which means that we are looking for a 540p for 1080p for the range for the axis axis, which means that we are looking for a 540p for 1080p for the range for the axis We are looking for a 540p range for 1080p for the range for the axis axis, which is in progress 1080p and a 360p range at 720p for portable performance.
https://www.youtube.com/watch?v=Z44NluK4M-8
Cyberpunk 2077 launched on Nintendo Switch 2 on June 5, the same day that the console is launching in most regions. The game is also available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Xbox One.