New generation games will be accelerated by AI in Shaders; 100+ DLSS 4 games and applications now available; Demo “Half-Life 2 RTX” published in GDC
NVIDIA announced today before the conference of game developers (GDC) Revolutionary improvements in NVIDIA RTX ™ neuronal rendering technologies.
Nvidia has teamed up with Microsoft to provide a Neuronal shade support with Microsoft DirectX overview in April, giving developers access to AI tension nuclei in NVIDIA GeForce RTX ™ GPUs to speed up neural networks from a game graphic pipeline.
Neuronal shade represents a revolution in graphic programs, combining AI with traditional rendering to considerably increase image frequencies, improve image quality and reduce the use of system resources.
“Microsoft adds a cooperative vector support to DirectX and HLSL, starting with an overview in April,” said Shawn Hargreaves, Direct Direct3D Director at Microsoft. “This will make the future of graphic program progress by allowing a neuronal rendering through the game industry. Unlocking tensor nuclei on Nvidia RTX will allow developers to take full advantage of RTX neural shaders for richer and more immersive experiences on Windows. »»
Furthermore, NVIDIA RTX kitA series of neural rendering technologies for game developers, receives major updates with a unreal engine 5 support for the characteristics of RTX Mega Geometry and RTX hair.
Allowing modders to create superb classic game remasters, the open source platform NVIDIA RTX Remix has officially published today. In addition, a new player Half-life 2 RTX A demonstration features the latest improvements in the neural rendering – such as tracing full rays, the multi -trame generation Nvidia DLSS 4, the RTX Neral Radiance, RTX Skin and more – will be available on Tuesday, March 18.
Nvidia also celebrates an important step with 100 DLSS 4 games and applications now available.
The RTX kit arrives in a UNREAL 5 engine
The number of triangles used to create games has increased exponentially over the past three decades. With the introduction of the Nanite geometry system of the Unreal 5 engine, developers can build open worlds filled with hundreds of millions of triangles.
As the traced game scenes explode in geometric complexity, however, the cost of tracing the rays increases exponentially, which makes it impossible to reach the frequencies of images in real time. The mega geometry RTX accelerates the tracing of the scenes of the scenes with a complex geometry, allowing developers to use up to 100 times more triangles than today’s standard. RTX Mega Geometry arrives at the developers of the NVIDIA RTX (NVRTX) branch of Unreal Engine 5.
GPUS from the NVIDIA GeForce RTX 50 series Introduced RTX Hair, a primitive linear swept sphere which offers a major progression to accelerate the trace of hair and fur. The replacement of typical triangular primitives, linear swept spheres more precisely represent the individual hair locks, improvement of image quality and performance to make digital humans realistic. RTX Hair arrives at the NVRTX branch of Unreal Engine 5.
At the CES lounge, Nvidia presented neural rendering capacities thanks to its “Zorah” technological demo. In GDC, an update Demo Zorah Built in Unreal Engine 5 presents the latest advances in neuronal rendering, including RTX Mega geometry, RTX hair, catering path tracing and direct restir lighting.
Back to “Half-Life 2” with RTX DEMO
The official release of RTX Remix – with DLSS 4 with Multi -Camers generation, a multitude of new RTX neuronal rendering technologies and many community upgrades – allows modders to provide superb RTX remasters with even better image quality and higher image frequencies.
A year ago, Nvidia released Remix RTX In beta, allowing classic game remasters with fully traced lighting, improved materials and the latest RTX technologies.
More than 30,000 modders have since used the platform to modify hundreds of classic titles, and more than a million players have played RTX Remix mods such as Nvidia Lightspeed Studios’ Portal with RTX And the moder makes Portal: RTX prelude.
Half-life 2 The owners can discover the capabilities of RTX Remix in the environments of Ravenholm and Nova Prospekt by downloading a free Half-life 2 RTX demo from Steam from March 18.
The remaster is developed by four of Half-life 2The best MOD teams, working together under the banner of Orbifold Studios. Half-life 2 RTX Includes the complete tracing of the shelves, the remastered active ingredients, DLSS 4, Nvidia Reflex, RTX Neural Radiance Cache, RTX Skin and RTX Volmetrics.
More than 100 DLSS 4 games and applications now
DLSS 4 was introduced with the GPU release of the GeForce RTX 50 series, receiving an incredible response from players and quickly adopted by game developers. It is now supported in more than 100 games and applications, reaching this two -year stage faster than DLSS 3 to become the fastest adopted Nvidia game technology of all time.
DLSS 4 made its debut on the multi-trame generation, which uses AI to generate up to three additional frames per traditionally rendered framework, working with the complete suite of DLSS technologies to multiply the frequencies of images up to 8 times compared to the traditional rendering. This massive improvement in performance on graphics and laptops of the GeForce RTX 50 series allows players to maximize visuals at the highest resolutions and play at incredible image frequencies.
Furthermore, Soul lost apart,, Mecha break,, Phantom Blade Zero,, Stellar blade,, Tides And Wild assault Will launch with DLSS 4, giving players GeForce RTX the final PC experience in each title.