That’s it Six and a half Since the SDK Nvidia Physx has become open source under the BSD license to 3 clauses. However, everything was not actually open source. It has only changed recently, with the release on github of the source code of the GPU simulation core. Here is the message shared by Nvidia, as well as the version of the implementation of the SDK Flow Shader:
We are delighted to share that the latest update of the SDK Physx now includes all the GPU source code, entirely under license under BSD-3!
With more than 500 CUDA nuclei supply characteristics such as the dynamics of the rigid body, the simulation of fluids and deformable objects, GPU Physx represents one of the use of the most advanced real -time simulation of CUDA and GPU programming. We hope that this version will be a precious resource for learning, experimentation and development through the community.
In addition, we are also open to the complete implementation of the GPU calculation shader of the Flow SDK, our fluid simulation library based on a real -time and sparse gate.
Nvidia Physx is a name that we have not used for a long time very recently, when users discovered that Nvidia had abandoned the support for the new graphics cards in the GeForce RTX 50 series. This led users to seek unorthodox solutions, such as Associating an RTX 50 GPU with an RTX 3050 dedicated only to Physx.
It really affects only a few old PC games, like Batman: Arkham Asylum and Mirror’s Edge. However, the release of the source mode of the GPU simulation core means that the modders could solve the problem entirely if they choose it. Needless to say, it would have been better if Nvidia had solved the problem themselves, but at least this open source version gives the modders the possibility of doing something. Of course, we will keep an eye on all the modes of MOD which take advantage of the source code of the newly available GPU simulation core.