Summary
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Nintendo Switch 2 offers up to 1080p at 120fps and 4K at 60fps thanks to DLSS and RT cores.
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The DLSS contributes to higher graphic performance and the resolution of the scales with the tensor nuclei.
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Switch 2 presents the tracing of the rays in real time for lighting and more realistic reflections in the games.
The Nintendo Switch 2 is finally there, and it represents an improvement compared to its predecessor in almost all ways. One of the improvements presented by Nintendo was the care of up to 1080p games at 120 frames per second (with an improved 120 Hz display) as well as up to 4K at 60 frames per second when they are anchored. Thanks to Nvidia, we now know that it is partly thanks to something festive that your game PC also uses.
In a blog article, Nvidia, which again does the personalized processor and the GPU for the Switch 2, just as it did for the original switch, gave us a direct confirmation that the new console offers Deep Learning Super Sampling technology (DLSS) and the shelves tracing nuclei (RT). This essentially means that Switch 2 is less based on real equipment to make games to higher resolutions, and it is rather to return things to lower resolutions, then to set them up to the desired resolution using GPU tensor nuclei.
The company said that DLSS contributes to the new console with significantly higher graphic performance compared to the original switch. As a reminder, the Nintendo Original switch presented up to 720p gaming in portable mode, as well as 1080p when moored. 720p was correct when this console was released in 2017, and most of the current consoles are at least a few 4K Gaming, Nintendo had to intervene. DLSS was probably the easiest way to give users good game performance while keeping the portable console.

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The performance of the real world is another thing, and this can vary depending on the specific games and the optimizations of the developers in these games – the tests are promising, but again, it is too early to say. Although we do not yet have an official specification sheet for the console, previous rumors floating on the internet have declared that the console had a GPU with the same Ampère architecture as the RTX 3000 series from NVIDIA from GPU de Bureau. It is not the last and the best, and it also means that we could miss many improvements that we have seen from DLSS 3 and DLSS 4, including additional executives generated by AI-AI.
Aside from scaling, the new material introduces dedicated RT nuclei, allowing the tracing of the shelves in real time. This advanced rendering technique simulates the physical behavior of light, allowing a much more realistic lighting, reflections and shadows in playing environments. We do not see how the tracing of the difference rays will be on the first -party Nintendo games, which tend to be on the caricatural side in terms of graphics, but it will certainly be useful to make games such as games such as Cyberpunk 2077.
Tensor nuclei fueling DLS have additional applications, according to Nvidia. They can also be used for other tasks powered by AI, such as improving video chat features with capacities such as facial tracking and deletion of backgrounds – we have seen part of this when Nintendo was teasing Gamechat Yesterday, but we would need to wait until the console publishes to see the full extent of this.
The Switch 2 is based on DLSS for its resolution bumps could look a bit like cheating for some, but DLSS has in fact been a legitimately useful tool to improve the performance of PC games, especially in mid -range and entry -level game PCs, so let’s hope to make wonders to ensure that Switch 2 is up to the beateering. The console will reach the hands of consumers in June, so it’s only a few months until we discovered how good this thing is.