What makes a big graphics card? I spent a lot of time in recent months to think about this question, especially after GPUS NVIDIA like the RTX 5090 And RTX 5080 Who are good cards by themselves, but do not do much to justify their existence on what was already there beyond the addition of the multi-châssis generation. The GeForce RTX 5060 TI is a bit of a tendency, with the largest generational improvement in the entire NVIDIA Blackwell range.
This makes the RTX 5060 Ti the NVIDIA card from current generation that is the easiest to recommend, but this recommendation is delivered with a huge asterisk. You see, there are two versions of this graphics card, one with 8 GB of VRAM and another, examined here, with 16 GB. In a world where the B580 Intel Arc exists, it is astounding that Nvidia will launch an 8 GB version of this card which is even more expensive than Intel flagship. If you buy a 1080p graphics card, please do not fall into the purchase trap of the 8 GB version.
Specifications and features
The NVIDIA GeForce RTX 5060 TI is built on the same Blackwell graphic architecture as the rest of the RTX 5000 range, this time with 4,608 CUDA cores on 36 multi -processes in streaming or SMS. This also means that this graphics card has 152 tensor nuclei and 36 RT nuclei, which are used for DLSS tracing and rays, respectively. This configuration means that it is a larger GPU than its predecessor, the RTX 4060 Ti, which had 4,352 Cuda nuclei on 34 SMS.
From there, the RTX 5060 Ti flows into two different versions of the card, a model of 8 GB and 16 GB, both on a 128 -bit bus. In fact, the real Gpu is identical between the two, the only difference being the amount of VRAM available. For some people, this difference will be negligible, but if you are looking to play intensive AAA PC games like Doom: The Dark Ages, 8 GB could be a huge limiting factor, even 1080p.
In a perfect world, there will be a difference of $ 50 between the 8 GB and 16 GB versions of RTX 5060 Ti, with them launched at $ 379 and $ 429, respectively. However, at the moment, even the 8 GB versions of the card are starting around $ 400, the $ 500 card from $ 500 to $ 550 on Newegg. At this price, obtaining a graphics card with 8 GB of VRAM simply does not make sense, especially in a world where the B580 Intel Arc B580 exists. Hopefully these higher prices are normalizing in the coming months and years.
This does not help that there is no founding edition for the RTX 5060 Ti to help anchor prices. Instead, NVIDIA only sells RTX 5060 TI via third -party manufacturers, as are RTX 5070 TI in November. I was sent the PNY GeForce RTX 5060 Ti OC for examination, which is a double channel bug card with a modest overclock of 120 MHz. This represents less than an increase of 5% of its clock speed, and should not have a huge impact on performance in one way or another. He also maintains the RTX 5060 Ti locked in the power budget of 180W by default, and he culminated at 181W in my tests. What is interesting is that PNY does not require the controversial connector 12V (2×6) like other Nvidia graphics cards. Instead, a single 8 -pin PCIE PCIE supply connector is enough to supply this RTX 5060 Ti. However, there will probably be many versions of this graphics card that require an adapter, but it should be included in the box.
DLSS 4
Like the rest of the RTX 5000 range, the large argument of sale this time is DLSS 4, and in particular the multi-trames generation, or MFG. Like the weft generation technology that made its debut with the RTX 4080 in 2022, MFG uses AI to create new frames between sets of frame rendered. The big difference is now on a scale, the RTX 5060 Ti capable of generating up to three interpolated frames for each frame rendered native, considerably improving the image frequency – although this is delivered with a socket.
The insertion of interpolated frames into the display outlet naturally introduces a little latency, because the GPU maintains the frame rendered while it creates the AI frames. Fortunately, Nvidia reduces this through the reflex and the new processor or AI management amplifier. The latter is a little special of silicon on the GPU which takes responsibility for the rhythm of the frame of your processor. And because it is physically located on the same chip as, well, the rest of the GPU, it is capable of doing it much more effectively, razing part of the additional latency and making the final result smoother.
Reflex, on the other hand, has existed for some time, and zeros essentially in the queue of rendering, and obliges the CPU to send data to the GPU when it is ready to make a new frame, rather than stacking a lot of work, then to sit inactive.
Even with these two methods, latency always increases when the MFG is activated, but it is not noticeable, especially if you already get a decent image frequency when you turn it on. This is the trick: you should not consider a frame generation tip as a magic solution to improve your terrible image frequencies, it’s just a tool for taking a framerate and launching additional frames already good to saturate high -end game monitors.
In Cyberpunk 2077At 1080p on the Overdrive Preset shelving layout, the Nvidia GeForce RTX 5060 Ti obtains 83 IPS and 29 ms of latency with DLSS set to performance. Turn on the 2x frame generation and the image frequency goes to 119 IPS, with 36 ms of latency. Then, with 4x MFG – so 3 AI images for each “real” frame – the framework jumps at 185 IPS, with 42 ms of latency. It is a significant increase in latency, but it is still low enough not to be super noticeable, thanks to the frequency of high initial images.
The same in Star Wars OutlawsThe RTX 5060 TI begins with 91 IPS and 25 ms of latency at 1080p, on the ultra preset and DLSS defined on performance. With the 2X frame generation, it goes to 156 IPS and 30 ms of latency. Then, at 4x MFG, the numbers go up to 251 IPS with 34 ms of latency. The higher your image frequency before the weft generation is activated, the better your experience.
Performance
At 1080p, the Nvidia GeForce RTX 5060 TI has no problem managing most games with all the brilliant features activated. Through the suite of games with whom the GPU tests, I found that the RTX 5060 Ti was on average 23% faster than the RTX 4060 Tiand 41% faster than the RTX 3060 Ti. It is far from the meager improvement of 11% appreciated by the RTX 5080 on the RTX 4080 Super.
I tested each graphics card on the most recent public pilot, which means that all Nvidia cards have been tested on the Ready Game Ready 576.02 driver, and the AMD cards were tested on AMD Adrenalin 25.3.2. All the games were also tested on their most recent public versions, to ensure that everything was on a uniform playground.
3DMARK does not exactly reflect the real game performance performance, but it gives a good idea of the potential performance for the RTX 5060 TI, especially since the driver matures. In Speed Way, the RTX 5060 TI obtains 4,209 points, against 3,276 of 4060 Ti, which makes an improvement of 28%. Steel Nomad and Port Royal see similar improvements, with an advance of 25% and 28% respectively in favor of the RTX 5060 TI.
Motherboard
Asus Rog Crosshair x870e Hero
RAM
32 GB G.SKILL TRIDENT Z5 Neo @ 6 000 MHz
Processor cooler
Corsair Icue Link Titan 360 RX
In Call of Duty Black Ops 6The figures do not do as well. At 1080p with the extreme preset and DLSS set on quality, the RTX 5060 Ti obtains a comfortable 123 IPS. This is only 6% advance on the RTX 4060 TI, but it is still 35% faster than the RTX 3060 TI with the same parameters.
Fortunately, the 5060 TI does much better in Cyberpunk 2077, which is always one of the most demanding PC games at the moment. At 1080p with the ultra preset and DLSS radius radius set to quality, the RTX 5060 Ti obtains 90 IPS, against 74 of the RTX 4060 Ti and 64 of the 3060 Ti. It is an improvement of 21% and 41%, respectively.
I test Metro Exodus: improved edition without increasing to get an image of what the tracing performance of raw rays looks like. And the RTX 5060 TI obtains an average of 66 IPS at 1080p with extreme preset, against 58 IPS of the 4060 Ti. This is only an improvement of 14%, so not exactly the strongest of RTX 5060 Ti.
Red Dead Redemption 2 ages, but it always gives a good representation of Vulkan performance, especially when everything is mounted to Max. But even on maximum parameters at 1080p, the RTX 5060 TI obtains 101 IPS, compared to 91 IPS of the RTX 4060 TI and 77 IPS of the 3060 Ti. It is an advance of 11% and 31%, respectively.
Total War: Warhammer 3 has no kind of tracing technology or racing scaling, it is therefore ideal for seeing how a graphics card manages pure rater, and the RTX 5060 Ti obtains 137 IPS, compared to 106 of the RTX 5060 Ti. It is one of the best results of the favor of the 5060 Ti, and is extremely promising for anyone who does not really care about the tracing of the fantasy rays or the scaling in its games.
Creed Shadows assassins is the most recent game of the test suite, and is extremely demanding, especially when all the tracing effects of the rays are activated – so of course, I allowed them. With any activated, the RTX 5060 Ti receives only 45 IPS at 1080p. It looks bad, right? Well, the RTX 4060 Ti is actually realized much worse, obtaining only 32 IPS with the same parameters. This makes a huge improvement of 40% in a game that I just went out.
In Black Myth: Wukong, the tracing of the shelves is always activated at a certain level, but I test the game on cinematographic preset, without allowing the complete tracing of the shelves. This makes it one of the most demanding games of my suite, the RTX 5060 TI obtaining only 59 IPS at 1080p, falling just below the 60 IPS gold. However, this makes a substantial uprising on the 47 IPS 47 of 4060.
Jackie Thomas is the editor of equipment and purchasing guides at IGN and the Queen of PC components. You can follow her @Jackiecobra