A new NVIDIA GeForce RTX 5060 Ti reference appeared online, and it gives not only an indication of the performance of the new game GPU, but also seems to confirm some key specifications. An entry for the new graphics card has just appeared on the Geekbench browser, and the list also contains details on the number of multipro -processor diffusion units (SM), as well as the clock speed and the VRAM.
Recent leaks on this new Nvidia The GPU pointed it out by coming both in flavors of 16 GB and 8 GB, with the RTX 5060 Ti Prix Rumors would only cost $ 429 for the 16 GB version. It is this last VRAM capacity which is listed in this reference leak, but it is the other RTX 5060 Ti Specifications from the list which are potentially more interesting.
Let’s start with the number of calculation units listed, that the Geekbench browser entrance States are 36 years old. Of course, “Calculation Unit” is a terminology used by AMD rather than NVIDIA, but the equivalent construction block of the latter is its SM, and 36 is a number that we have seen the rumor said for this GPU elsewhere.
If this figure is correct, we can use our existing knowledge of the Blackwell architecture to deduce that the RTX 5060 Ti at 36 RT nuclei for tracing the rays (one for each SM), 4,608 cuda cores and 144 tensor cores for AI work, such as NVIDIA DLSS 4 and neuronal rendering.
The clock speed also appears in the list, with the maximum frequency detected at 2,647 MHz. It is greater than the boost clock of 2,572 MHz which appeared in recent rumors, which suggests that this could be an overclocking card. However, since Nvidia has not even officially announced this GPU, not to mention clock speeds, all this information is better taken with a grain of salt for the moment.
As for the reference result itself, Geekbench shows an OpenCl score of 146,234. It is not a game result, but it is rather based on the use of CUDA coda hearts of the GPU to treat the workloads. It’s a little higher than most RTX 4060 Ti results In the browser, where around 135,000 are a decent result, which suggests a modest increase in the power of the shader. However, without a direct comparison result directly from the same test system, it is impossible to deduce a significant analysis of this result.
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