Last week, Nvidia launched a new feature for GPUs in the RTX50 series which is similar to AFMF of AMD, called Gently. Smooth Motion allows you to activate the generation of frames in games that do not support DLSS 3 FG. So, how good is it -or bad -? Discover.
For our tests, we used an AMD Ryzen 9 7950x3d with 32 GB of DDR5 to 6000 MHz and an NVIDIA RTX 5090. We also used Windows 10 64 -bit, and the GeForce 57216 driver. In addition, we disabled the second CCD on our 7950x3d. This is the ideal thing you can do for the game on this particular processor.
The games we tested were Stalker 2, Black Myth Wukong, Final Fantasy 7 Rebirth, Hellblade 2, Silent Hill 2 Remake, Marvel’s Spider-Man 2 and Indiana Jones and The Great Circle.
First of all. To activate the movement gently, you will need the latest version of the NVIDIA application. Once you have downloaded and installed it, you can activate the movement gently in most DX11 and DX12 games. Once you have activated it, a low latency mode will also be activated. This should reduce the additional input latency of the smooth movement. Currently, Smooth Motion requires a GPU in the RTX50 series. However, Nvidia told us that a future update will add the GPU management of the RTX40 series.
Let’s start with bad news. At first glance, you will need a game profile so that this driver -based solution works. If a game has no profile, you cannot activate it. Or at least, it was my experience with Final Fantasy 7 Rebirth. No matter what I did, I couldn’t allow a smooth movement. Even when I forced it via global parameters or when I manually added the executable game file to the NVIDIA application, FF7 Rebirth still did not use it. So it’s a kind of disappointment because you are counting on the Nvidia application and its game profiles.
Smooth Motion also collapsed on most games with MSI afterburner and Rivatuuner. Here are the error messages that we received in the black myth: Wukong and Hellblade 2. Without them, all our games could be launched without problems. So, for our references, we used the Nvidia performance superposition tool.
Here are some black wukong black screenshots. The first is 4K / path tracing with only DLSS 3 quality mode, the second is with a smooth movement and the third is with DLSS 3 FG. Surprisingly, the DLSS 3 quality mode with FG manages to offer a latency less than 4K with only quality DLSS 3 mode. As for the smooth movement, it is slightly worse than 4K with DLSS 3 SR. Yes, you get an additional input offset of 10 ms, but most of you will not even notice it. What you will notice, however, is the movement of the smoother camera.
In the games I tested, Indiana Jones, Black Myth: Wukong and Silent Hill 2 felt more to the earth than the DLSS 3 frame generation. It is therefore obvious that the smooth movement is not as advanced as DLSS 3 FG. However, for a universal solution, it is actually quite great.
I tried both the loss -free scaling and AMDF AFMF, and I can honestly say that it is the best “free” framework. What impressed was the lack of artefacts in most games. Hellblade 2 looks incredible, and I could not spot any major artifact in the black myth: Wukong or Indiana Jones. The only game that had minor artifacts (and it was when the camera moved like crazy) was Spider-Man 2 from Marvel.
Speaking of Marvel’s Spider-Man 2, Smooth Motion does an excellent job to offer a fluid game experience. Here is the current game on our 4K / max parameters / max Ray tracing PC system, and here is a smooth movement. Yes, the game also supports DLSS 3 FG (so you must use it). However, this is a perfect example in the way in which the fluid movement can be good – and crucial -, even on high -end PC systems.
Overall, I was quite impressed by the fluid movement of Nvidia. The only drawback is that he needs a game profile, so you will have to count on Nvidia to add new game profiles via the Nvidia application. Apart from that, however, the fluid movement is better in all directions than loss -free scaling or AFMF. He has fewer visual artefacts, he does an excellent job with his framework generation, he has a very low impact on the input latency, he works with VRR, and he does not deactivate himself during quick movements. It may have taken Nvidia for a while to release his response to AMDF AFMF, but it’s better than any way!




John is the founder and editor -in -chief of DSOGAMING. He is a fan of PC games and greatly supports modding and independent communities. Before creating dsogaming, John worked on many game websites. Although he is an unconditional PC player, his playing roots can be found on consoles. John loved – and always does it – 16 -bit consoles, and considers SNES as one of the best consoles. However, the PC platform won it over on the consoles. This was mainly due to 3DFX and its iconic dedicated 3D access graphics card, Voodoo 2. John also wrote a higher degree thesis on “the evolution of PC graphics cards”.
Contact: E-mail