Brief: Buried towards the end of the description of Update of the Nvidia application This has introduced the management of graphics cards from the RTX 50 series, the multi-trames and DLSS 4 generation, is a new little induced feature: the unique generation of pilot level for any DirectX 11 or Directx 12 game operating on The last GPUs of Nvidia. Early tests suggest that the company’s “Smooth Motion” AI model considerably increases the rates of images perceived in the Kingdom: Deliverance 2, with only minor visual artefacts.
The few users who have managed to get their hands on a GeForce RTX 5080 or 5090 can engage the framework generation in most games published in the past 15 years thanks to a new NVIDIA Application setting. A future update will extend the features to the GPUs of the RTX 40 series.
Nicknamed “Nvidia Smooth Motion”, this model at the driver’s level plays a frame generated by AI-AI between two frames traditionally rendered in the DirectX 11 and DirectX 12 titles that lack DLS or native frame generation support.
Similar to the Fluid Movers of AMD Movement, it extends the advantages of the generation of unique frames – initially introduced with the maps of the RTX 40 series – by introducing it to rear catalog games.
The smooth motion parameter is located in the graphs> Pilot parameters for individual program parameters and global parameters in the NVIDIA application version 11.0.2.312 or later, just below the DSR factory setting. According to PC Games Hardware, which Tested the functionality On a pre-liberation construction of the kingdom, Come: Deliverance 2, activate or deactivate the movement gently requires restarting the game.
When activated on a RTX 5080 to 4K DLSS quality mode under the “experimental” “” experimental “” graphic preset of the game, Smooth Motion increased the frequency of average output images from 83.3 IPS to 135 IPS – A 62%increase. However, the ceiling on the frequency of images at 120 IPS and the activation of the variable refreshment rate have resulted in significantly smoother framework while reducing the image frequency rendered to 60 IPS. Fortunately, the latency remains largely not affected, especially if the Nvidia reflex is activated.
Note the deformed text and blurred characters. Compare with here. Click to enlarge.
However, Smooth Motion introduces more notable artifacts than full Implementations of the native frame generation Because it applies interpolation evenly rather than selectively. For example, interface elements such as subtitles may seem distorted in the frames generated by AI.
In addition, the characteristic remains active during Kingdom Come: Deliverance 2’s Cluchenes, which is normally locked at 30 IPS. While visual defects such as blurred characters are less apparent at higher image frequencies, they become more pronounced when 30 cinematographic IPS are interpolated to 60 IPS.
More detailed tests will probably emerge when the GPUs of the RTX 50 series will reach more consumers in the coming weeks and the smooth movement takes place on the maps of the RTX 40 series.